At the moment I'm trying to at least get a rough storyboard by today and improve it by the end of Week 5. So my intentions is to end the preproduction stage by week 5 and start the production of animation at week 6 but I have a feeling that the preproduction will go longer...
Basically what happened in week 4 is that I've been playing around with my idea of my film.
I need to clarify this information: " I am making a short film told in a video game style."
Chris Shepherd has been coming in and helping out the 3rd Year Animation & Live Action people. He reviewed my work and said that he likes the idea but he said I need to establish my character's psychology/personality and recommended me watching Pixar's short film Knick Knack and the flash Animator vs Animation. Also the character needs to be at odds of the landscape.
I have several ideas of my story:
- Addiction to gaming. (The irony is that it's told in 8 bit style)
- Game character desires to be free from manipulation from the player. (Sounds abit like the Matrix...)
One of the things we discussed was how I can have a muscular character who was designed as a war machine game character but he prefers to be a gentler person like flowering and this would be a "Dramatic Irony." One of the visual we said was how the bullets could be seed and it grows out of the level bring the character to a different world.
I've also researched Digital cinematography/layout based on video game so I can get the best results in portraying the film. I looked at side view camera, 3/4 perspective, overhead view, top perspective and 1st person view.
I'll keep you guys posted.
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