I have the Flu at the moment so I couldn't do much work so I might blog some crazy stuff because because I'm very dizzy and headache.
Anyway back to the main point, I had a tutorial with Chris Shepherd today.
Basically I've told him about my story and planning, he said that I've done enough research and need to move on to the preproduction.
He shown me two animation and told me that if I can figure out the structure/logic, I will have a solid film.
Right now I guess the theme will be the interaction between the Player and the Game character. Even though it's not what I had in mind but I guess it's simplistic enough for a short film.
Manipulation
Director - Daniel Greaves
Manipulation is an animation about a animator drawing a character who tries to get away from the animator. The character interacts with it's environment such as the red paint and the cartoon character think of uses on how to use it.
The main obstacle for the cartoon character is the main animator who often stops the cartoon character from escaping till the end. I liked the way, the 2d character turns into a 3d to escape into the real world.
What makes the film funny is the anticipation and the sense of the unexpected, and the way in which it playfully comments on the animation process.
What I can apply to my film is the structure such as the character introduction (how it is made, it's personality), it encounters the animator, several attempts, it was thought it was destoryed when it was crumbled, form into the real world and finally escaping.
Looney Tunes - Duck Amuck
Director - Chuck Jones
What I liked about Looney Tunes Duck Amuck, it was surreal and was fun to watch because of it's dramatic irony.
At first it shows the Daffy being tricked by the animator because he keeps changing the environment when Daffy is about to adapt to it's environment therefore we know whats happening before the character and that makes us feel absorb into it.
The unexpecting funny part was when Daffy plays the guitar but it makes an unexpecting sound, this leads Daffy building up anger and constant struggle between the animator and Daffy.
In the end it revealed Bugs Bunny who was the animator which makes it even funny because these characters has been constantly arguing.
To conclude:
So in the end I have to add a series of challenge for the game character who wants to stops the manipulation.
Cheers for Chris who has been coming into our university and giving us guidance.
Need to do storyboard/animatic asap.
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