Holy crap, we're already at week 4. It's insane how time goes by so quickly when things just started to pick up the pace. Oh how I am alreadydreading this.
I've been inspired by the game Fez by the developer Polytron, Fez won the "Excellence in Visual Art" award at the Independent Games Festival in 2008heres a trailer:
What I liked about it is the way it used optical illusions to create a Escher effect.
What I liked about it is the way it used optical illusions to create a Escher effect.
Check out the website in: http://polytroncorporation.com/


Why is alpha mapping such a pain in the ass in Maya!? I have no idea to solve the whole lighting ray tracing issue here.

And finally I've tested in 3d studio max, here is the side view camera. I think it captured the right view of a side platformer game.

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