Here is one of my character I've drawn out in Photoshop.
Friday, 29 May 2009
Airbrushing painting
To make the image looks 8 bit pixel, I just used mosaic filter to add the effects and it works.
DVD casing
Now I'm making the special features for my DVD.
I feel as though I really pushed myself towards to the standard of a professional level and I'm really pleased with myself with that. However I wish I could of been more careful with the narration.
Thursday, 28 May 2009
1 day countdown - rendering some good sh*t
CGI craze
I think I can finish my film tommorow though I'm not really happy with it at the moment but I think I can touch it up after uni finishes.
Wednesday, 27 May 2009
3Ding some stuff
The head and neck movement is ok but it's the lower body, I'm concerning about at the moment.
So the 3d scene shouldn't involve with too much movement because my model has flaws with it at the moment until I fix it.
2 Days Left!!!
- The text sequence needs abit slower.
- The deja vu scene - might need to show the repetitive of the game play scene.
- Sound is needed.
Other than that things are looking positive for now, now I need to end the conclusion of my film and it's finish. Hopefully I get it done by tonight.
Expect G.U.4 finish by tommorow.
Tuesday, 26 May 2009
3 Days Countdown!!
Scenes that I need to do:
- Paranoid Scene
- Running away from screen
- The button scene
- The 3d transition
The 2d scenes are almost finish, the other scenes aren't that difficult to animate comapred to the gameplay scene. The thing with 8-bit, because of the limitation of the technology they're had to make everything in it's simplistic form including animation, music and visual. With animation, the limitation of 8-bit only allowed most game in the early generation 3 frames to move.
Funny thing is that I had self doubt about me finishing the whole film but now that I've done most scenes, I feel rather confident in finishing everything.
Damn you AE plugin
Monday, 25 May 2009
4 DAYS LEFT!!!
So I'm getting rid of the running away from the screen bit besides from the controller port 1 scene.
New colour scheme
Render in mental ray:
Here in Flash, I'm tracing over the top of the place holder. It's so time cinsuming but it will worth it in the end.
Sunday, 24 May 2009
3D stuff
Saturday, 23 May 2009
Not much update
Friday, 22 May 2009
Animating in progress
As you can see I'm using existing game character for now as I can easily trace on top of it.
The text narration scene in the beginning is completed and I had to set the timing alot so that people can read it. But I couldn't found the sfx for the dotting sound when text is playing out.
What if Street Fighter II was released in 1982?
I've just checked out this clip and what if Street Fighter was released for the atari and here is the results:
Anyway this just proves that people back in the days has to use imagination to think whats happening.
Thursday, 21 May 2009
Arm Rig test
Wednesday, 20 May 2009
Character Design
The character I've created in Flash below looks like Earthbound/pokemon/ Link character:
Here are some websites I've checked out for character design research:
Computer Arts - 20 character design tips
Digital Arts - Games Character
Digital Arts - How to create commercial characters
Tuesday, 19 May 2009
Short animated test
I've used this character to do this short test. Anyway it turned out pretty sweet because the animation walk cycle isn't that difficult based on the file I've got.
Check out the low quality:
I've rendered a new clip with the old tv look and it looks really nice.
Monday, 18 May 2009
Some design stuff
Here is a place holder to see how the camera: Anyway this is a preview on making the level.
Sunday, 17 May 2009
3D preparation
It would lead to Tibori reto style scene.
Saturday, 16 May 2009
Vector and Mental Ray blend test
A while ago, I had people commenting which render is better with the vector or the mental ray.
I found a solution, I'm going to use both, here is a short test I've done to blend the two render together:
This will be used in the scene where the character goes 3d.
I think it goes really well for this particular scene because the whole imagery goes quite darker because of the lighting setting I've made.
Friday, 15 May 2009
Look at the pretty clouds
Thursday, 14 May 2009
Corrupted Data
After this scene, it leads to the red screen of death.
I'm happy with the blocks of corrupted data but I couldn't found the size to change them but at least I've made it look like corrupted.
Here are two video clips I've looked at, in attempt to recreate a freeze/glitch moment:
Wednesday, 13 May 2009
The background scenery progress
I've been looking at existing old games to see how to make more old school 8-bit and below are two NES games, someone manage to create a wide image of the games level:
Noah's ark:
Milon's Secret Castle: