Thursday 21 May 2009

Arm Rig test

I wasn't sure whether a square object in maya can be animated probably.
But after looking at people's work such as mcbess and cgi lego animation, it became more clear about how it works.
So I've done a quick rig test on the arm to see how the bending went and it went pretty well. I've added the IK handle to the bones.

As you can see below, the arms is has low polygon count and the bending works fairly well.
Here is a rig plan I've drawn out for the polygon and bone structure:

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