
Now I'm making the special features for my DVD.
I feel as though I really pushed myself towards to the standard of a professional level and I'm really pleased with myself with that. However I wish I could of been more careful with the narration.

Now I'm making the special features for my DVD.
I feel as though I really pushed myself towards to the standard of a professional level and I'm really pleased with myself with that. However I wish I could of been more careful with the narration.
Other than that things are looking positive for now, now I need to end the conclusion of my film and it's finish. Hopefully I get it done by tonight.

Expect G.U.4 finish by tommorow.
Scenes that I need to do:
The 2d scenes are almost finish, the other scenes aren't that difficult to animate comapred to the gameplay scene. The thing with 8-bit, because of the limitation of the technology they're had to make everything in it's simplistic form including animation, music and visual. With animation, the limitation of 8-bit only allowed most game in the early generation 3 frames to move.
Funny thing is that I had self doubt about me finishing the whole film but now that I've done most scenes, I feel rather confident in finishing everything.
Anyway the walk cycle is done but looks rather funny when setting in 24fps so I had to change to 30fps. Now I'm working on the beginning glitch, I don't think it's going to be difficult but rather time consuming.
I'm making the character in 3d first so I have the right adjustments when transitioning between the 2d and 3d sequence. I'm going to use blend shape to animate the eyes and mouth for the facial bits.
As you can see I'm using existing game character for now as I can easily trace on top of it.

Below is the Angry Video Game Nerd. He is a fouled mouth game reviewer who reviews only old classic games.
It brought to my attention that early video game requires you to use your imagination because of the blocky graphics while today everything has to be photo realistic.
Whats useful is how he discuss how terrible and how nostalgic are these games in a humorous way.
Also games in the 80's don't have spell check so there are many problems with the spelling.
Oh boy we have have 4 weeks till the deadline that is scary stuff. Anyway the process of my animation is going so and so, I've finally animated some parts and animated about 30 seconds.
Killer 7:
Goichi Suda is the mastermind behind this crazy game, I like the ending credits of the animation (shown above).
Teenage Mutant Hero Turtle Game:
Man this man is so in the 80's, it was released on the NES and I found the ending cutscene where it is a text base narration. When the text rolls out, the music in the background is like a typewriter.
I pretty much almost finish the menu interface besides from the name.
GTA IV:
I think with these visual, I think it fixes the issue of adding 3d animation in my 8-bit animation. I just like the contrast of the differences in the two style.I think it would work because my character in the fim would be more self-aware when he journeys and progresses within the story.
I have the Flu at the moment so I couldn't do much work so I might blog some crazy stuff because because I'm very dizzy and headache.
Anyway back to the main point, I had a tutorial with Chris Shepherd today.
Basically I've told him about my story and planning, he said that I've done enough research and need to move on to the preproduction.
He shown me two animation and told me that if I can figure out the structure/logic, I will have a solid film.
Right now I guess the theme will be the interaction between the Player and the Game character. Even though it's not what I had in mind but I guess it's simplistic enough for a short film.
Manipulation
Director - Daniel Greaves
Manipulation is an animation about a animator drawing a character who tries to get away from the animator. The character interacts with it's environment such as the red paint and the cartoon character think of uses on how to use it.
The main obstacle for the cartoon character is the main animator who often stops the cartoon character from escaping till the end. I liked the way, the 2d character turns into a 3d to escape into the real world.
What makes the film funny is the anticipation and the sense of the unexpected, and the way in which it playfully comments on the animation process.
What I can apply to my film is the structure such as the character introduction (how it is made, it's personality), it encounters the animator, several attempts, it was thought it was destoryed when it was crumbled, form into the real world and finally escaping.
Looney Tunes - Duck Amuck
Director - Chuck Jones
What I liked about Looney Tunes Duck Amuck, it was surreal and was fun to watch because of it's dramatic irony.
At first it shows the Daffy being tricked by the animator because he keeps changing the environment when Daffy is about to adapt to it's environment therefore we know whats happening before the character and that makes us feel absorb into it.
The unexpecting funny part was when Daffy plays the guitar but it makes an unexpecting sound, this leads Daffy building up anger and constant struggle between the animator and Daffy.
In the end it revealed Bugs Bunny who was the animator which makes it even funny because these characters has been constantly arguing.
To conclude:
So in the end I have to add a series of challenge for the game character who wants to stops the manipulation.
Cheers for Chris who has been coming into our university and giving us guidance.
Need to do storyboard/animatic asap.
At the moment I'm trying to at least get a rough storyboard by today and improve it by the end of Week 5. So my intentions is to end the preproduction stage by week 5 and start the production of animation at week 6 but I have a feeling that the preproduction will go longer...
Basically what happened in week 4 is that I've been playing around with my idea of my film.
I need to clarify this information: " I am making a short film told in a video game style."
Chris Shepherd has been coming in and helping out the 3rd Year Animation & Live Action people. He reviewed my work and said that he likes the idea but he said I need to establish my character's psychology/personality and recommended me watching Pixar's short film Knick Knack and the flash Animator vs Animation. Also the character needs to be at odds of the landscape.
I have several ideas of my story:
One of the things we discussed was how I can have a muscular character who was designed as a war machine game character but he prefers to be a gentler person like flowering and this would be a "Dramatic Irony." One of the visual we said was how the bullets could be seed and it grows out of the level bring the character to a different world.
I've also researched Digital cinematography/layout based on video game so I can get the best results in portraying the film. I looked at side view camera, 3/4 perspective, overhead view, top perspective and 1st person view.
I'll keep you guys posted.

Closeup view of the gameplay.
And here is the sample of Game & Watch in 3D. This is one of my favourite images he done. Here's my guess on how he made it:
I really liked the way how the camera view of it. It really does make Mario look small and vunerable.
Here is a character I've looked through Flicker, quite cute I say.

Anyway I was playing around in Maya and created my 8-Bit character in retro 3d style. I played around with the lighting I only used a Directional Light, Mental Ray and Raytraced options. The lighting is amazing with it's soft shadow touch, however it took me about 5 minutes to render a single frame in HD size even though the polygons are just single face cube. I'm still not sure on how I got the results but hopefully I'll found the reason.
Now I need to concentrate on my storyboard and preproduction for now...
I know this should of been done ages ago but I finally got it sorted:
My Aims:
I aim is to create a short animation film. In the end I want the film to be used for my portfolio/show reel and hopefully would be shown in film festivals.
My primary objective is to show my visual narrative skills in story telling because I’ve feel that a lot of student work tend to focus more about the visual rather than the narration.
My secondary objective is to make the finish piece look professionally made. I want show my technical skills in applications such as Flash and 3d applications so I can show my abilities in animating, modelling and visual effects.
Quick concept:
My inspiration comes from early video game culture such as the 8 bit era because I’ve grew up playing game and it’s a world I know and became a crucial part of my childhood.
To explore the relationship between the gamer and the game character.
Learning Outcome:
Here are some of my learning outcome:
Here's my finalized Video pitch:
Myspace: http://www.myspace.com/anamanaguchi
Check out their live:
So hopefully my film have that kind of sound. I will be working with Tao Lin who I worked with before in my Rehash - ReSketch video: