I've just checked out this clip and what if Street Fighter was released for the atari and here is the results:
Anyway this just proves that people back in the days has to use imagination to think whats happening.
I've just checked out this clip and what if Street Fighter was released for the atari and here is the results:
Anyway this just proves that people back in the days has to use imagination to think whats happening.
After this scene, it leads to the red screen of death.
I'm happy with the blocks of corrupted data but I couldn't found the size to change them but at least I've made it look like corrupted.
Here are two video clips I've looked at, in attempt to recreate a freeze/glitch moment:
I've tried importing the swf file to After Effects whether it works. But as you can see below, when I resize the image it becomes blurry so I guess I have to animate the background in Flash:
I've been looking at existing old games to see how to make more old school 8-bit and below are two NES games, someone manage to create a wide image of the games level:
Noah's ark:
Milon's Secret Castle:
Here is a mental ray render of the cartidge:
The pixelation of the image: 
Lastly putting it in the composition:
This is the style of text narrations plays out:
Mindless Self Indulgence - Animal
Director - M dot Strange
Beck - Bad Cartridge
Director by Wyld File
The song is a remix of one of Beck's more recent hits, E-Pro. The remix was done using the Game Boy sound chip, so direction of the video seems a no-brainer. The fake game itself in the video is honestly pretty hard to follow and would probably get a 5 or a 6. Hopefully you enjoyed this video and did not have an epileptic fit because of it.
Dealership - Forest
Director - Aaron Novak
We wanted to keep this list confined to real videos made with the artists' involvement, but we're including this independently made one for Dealership's Forest, a song about Zelda (just listen to the words). It's a an adorably false NES game set to a song about Zelda for a band with one member, Jane Pinckard, a former games journalist and current industry professional. It is almost too meta to exist.
Xiu Xiu--Boy Soprano
Director - Jose Perez III
This song might be too out there for some listeners, as omnisexual group Xiu Xiu (pronounced shoe-shoe) prefers odd noisemakers and off-tempo beats to a clear verse-chorus-verse set-up. Also, even with a lyric sheet, we still aren't too sure what singer Jamie Stewart and his bandmate/cousin Caralee McElroy mean in the song.
But the video is pretty straightforward, right? It's the one on this list most suited to the theme, as it's a complete play-through of the fake 8-bit Xiu Xiu game, from start screen to game over. However, the blurbs of character dialogue are strange and the game itself is depressing. We'd give it a 4, because it also looks frustrating.
Sprite (computer graphics)
Sprites in video games are usually the character itself. Eboy done a Sprite sheet poster which made it very unique design.
So it's sort of like flash movie clips symbols.
For more information for Sprite please check out the link below:
http://en.wikipedia.org/wiki/Sprite_(computer_graphics)
Parallax scrolling:
This is how they composited the layers of the game to create an indepth perspective:
Below is the Angry Video Game Nerd. He is a fouled mouth game reviewer who reviews only old classic games.
It brought to my attention that early video game requires you to use your imagination because of the blocky graphics while today everything has to be photo realistic.
Whats useful is how he discuss how terrible and how nostalgic are these games in a humorous way.
Also games in the 80's don't have spell check so there are many problems with the spelling.




So when I have the time after making the film, I could made posters like these to promote my film perhaps...
Oh boy we have have 4 weeks till the deadline that is scary stuff. Anyway the process of my animation is going so and so, I've finally animated some parts and animated about 30 seconds.
Killer 7:
Goichi Suda is the mastermind behind this crazy game, I like the ending credits of the animation (shown above).
Teenage Mutant Hero Turtle Game:
Man this man is so in the 80's, it was released on the NES and I found the ending cutscene where it is a text base narration. When the text rolls out, the music in the background is like a typewriter.

The print screen evidence to show that it's not made in Flash/MS Paint.
David OReilly animation that has fluid seemingless transition between 2d and 3d animation:


The rainbow colour glitch:
I've looked at Kotaku website and found this interesting article that someone is making classical covers of modern games:
The person who started this creative repackaging is Olly Moss.
http://hellforge.gameriot.com/blogs/Hellforge/Classic-Covers-for-Video-Games
I really like the texture of the game covers and also the simplicity of design, colour and layout.
Here are some real classic Artari Game covers, so I can have a reference:
http://mightygodking.com/index.php/2008/04/21/fun-from-yesterday/
GTA IV:
I think with these visual, I think it fixes the issue of adding 3d animation in my 8-bit animation. I just like the contrast of the differences in the two style.I think it would work because my character in the fim would be more self-aware when he journeys and progresses within the story.
First of all, I didn't post anything yesterday because of a certain party I had to attend. So I pretty much broke the cycle...
Hideo Kojima is a genius when it comes to making video game. He is well known for his creation Metal Gear Solid series. I remember when I first watched this trailer, they first shown the history of Metal Gear Solid from the playstation era to the newest form in Smash Bros: Brawl.
And yes Kojima, I did like it.
Watch it below:
It created an emotional response when I watched it, I remembered when I first played the playstation game and the Gamecube Version until they shown the new videos of the PS3 MGS4. I was amazed and speechless and so many memories resurfaced.
I really liked the transition of the Playstation Snake to the old Snake near the end. I looked framed by framed to see how they done it and I've found out that it was a quick fade away so the transition looks natural.
And yes Hideo Kojima knows how to tease the fans.
I've found an interesting video of Resident Evil. It a compliation of the series of the character Chris Redfield.
What I found interesting is that there is a highly difference in each generation. For example the first game, the character animation is really stiff and the voice acting for the character is really bad and unconvincing.
So the point is that I might include a 3d character in my short film and this would be a good visual reference on the style.
I have the Flu at the moment so I couldn't do much work so I might blog some crazy stuff because because I'm very dizzy and headache.
Anyway back to the main point, I had a tutorial with Chris Shepherd today.
Basically I've told him about my story and planning, he said that I've done enough research and need to move on to the preproduction.
He shown me two animation and told me that if I can figure out the structure/logic, I will have a solid film.
Right now I guess the theme will be the interaction between the Player and the Game character. Even though it's not what I had in mind but I guess it's simplistic enough for a short film.
Manipulation
Director - Daniel Greaves
Manipulation is an animation about a animator drawing a character who tries to get away from the animator. The character interacts with it's environment such as the red paint and the cartoon character think of uses on how to use it.
The main obstacle for the cartoon character is the main animator who often stops the cartoon character from escaping till the end. I liked the way, the 2d character turns into a 3d to escape into the real world.
What makes the film funny is the anticipation and the sense of the unexpected, and the way in which it playfully comments on the animation process.
What I can apply to my film is the structure such as the character introduction (how it is made, it's personality), it encounters the animator, several attempts, it was thought it was destoryed when it was crumbled, form into the real world and finally escaping.
Looney Tunes - Duck Amuck
Director - Chuck Jones
What I liked about Looney Tunes Duck Amuck, it was surreal and was fun to watch because of it's dramatic irony.
At first it shows the Daffy being tricked by the animator because he keeps changing the environment when Daffy is about to adapt to it's environment therefore we know whats happening before the character and that makes us feel absorb into it.
The unexpecting funny part was when Daffy plays the guitar but it makes an unexpecting sound, this leads Daffy building up anger and constant struggle between the animator and Daffy.
In the end it revealed Bugs Bunny who was the animator which makes it even funny because these characters has been constantly arguing.
To conclude:
So in the end I have to add a series of challenge for the game character who wants to stops the manipulation.
Cheers for Chris who has been coming into our university and giving us guidance.
Need to do storyboard/animatic asap.
I've looked at sample of classic 8-Bit games and I've found this game for the Nintendo DS where it has most of the old forgotten game all in one. Check it out:
I've just watched the sequel trailer for the next game "Retro Game Challenge 2":
I really liked the short scene where it shows two player in the living room playing the Famicon (NES), it really does make me feel very nostalgic.
But I think it's very useful for getting the 8-bit feel as a visual reference.