Without spoiling too much, the glitch scene will have a Red screen of death. Something that anybody experience from games and computers.
Thursday, 30 April 2009
The glitch scene in production
Without spoiling too much, the glitch scene will have a Red screen of death. Something that anybody experience from games and computers.
Wednesday, 29 April 2009
Eboy
Graphics collective eBoy is Steffen Sauerteig, Svend Smital and Kai Vermehr who have been collaborating on cards and wrap with NineteenSeventyThree since 2004. Their highly recognisable unique form of artwork features a complex world of pixellated cityscapes and characters. Most recently they have designed the cover artwork for Groove Armada’s new album Soundboy Rock and single Get Down. eBoy has previously teamed up with a host of famous brands such as Adidas, Amazon, Coca-Cola, Computer Arts Magazine, DaimlerChrysler, Diesel, DKNY, Egg, Honda, Kellogs, Levi’s, Microsoft, MTV, Nestle, Nike, Paul Smith, Pepsi, Renault, The Face, The Guardian and The New York Times Magazine. To find out more about eBoy click on this link: hello.eboy.com
So when I have the time after making the film, I could made posters like these to promote my film perhaps...
Monday, 27 April 2009
Some stuff I looked at
Oh boy we have have 4 weeks till the deadline that is scary stuff. Anyway the process of my animation is going so and so, I've finally animated some parts and animated about 30 seconds.
Killer 7:
Goichi Suda is the mastermind behind this crazy game, I like the ending credits of the animation (shown above).
Teenage Mutant Hero Turtle Game:
Man this man is so in the 80's, it was released on the NES and I found the ending cutscene where it is a text base narration. When the text rolls out, the music in the background is like a typewriter.
Sunday, 26 April 2009
Vector render
The print screen evidence to show that it's not made in Flash/MS Paint.
David OReilly animation that has fluid seemingless transition between 2d and 3d animation:
Saturday, 25 April 2009
Vocational Study
Here is my 8-bit animation for Vocational Study:
It's a simple animation I've quickly made, you could say it's a test on 8-bit animation test.
Friday, 24 April 2009
G.U.4 logo
http://www.gamesradar.com/f/the-ultimate-mega-man-retrospective/a-2008062794557758069/p-3
Captain Planet game in the 80's:
- Gradient colour
- Big bold lettering/typeface
- Dynamic look
- Shadow
Monday, 20 April 2009
Back from Easter
First of all I've asked a couple of people to look at my intro of my film and the comments are really positive.
I asked Duncan who said "It feels really nostalgic because I grew up with that era of games." So my aim was already archieved within the first 30 seconds of my short film and I'm happy with it.
He really helped by saying that the scanline effect wasn't too stood out and it blended in very well or it made eye strain.
Oh yeah I decided to name my film G.U.4, when you pronounce G.U. (Jiyuu) it means freedom in Japanese "自由", the 4 number is just a parody of sequels of game leading to 4 and up.
- Generation-up 4
- Glitch-up 4
- Game-Up 4
- Game-unlockable 4
- Ghost-User 4
I pretty much almost finish the menu interface besides from the name.
Sunday, 19 April 2009
Maya Vector
Monday, 6 April 2009
Production Stage
The intro for my film:
Some of the print-screens I've taken while making:
I've used Flash to create some of the menu interface.
I've used after effects to composited the clips together.
Sunday, 5 April 2009
Animatic in progress
Anyway this is my animatic for the beginning:
I will going to finish this by today for sure but I'm not really feeling motivated. But the positive side is that the story is completed and all needs to do is the storyboard and animatic and the making should starts in a hafty.
But after looking at my schedule I have to really kick myself to do the uni work because time really flies by.
Saturday, 4 April 2009
Glitch
I also like the pixelating of this corrupted image:
The rainbow colour glitch:
Friday, 3 April 2009
Game Covers
I've looked at Kotaku website and found this interesting article that someone is making classical covers of modern games:
The person who started this creative repackaging is Olly Moss.
http://hellforge.gameriot.com/blogs/Hellforge/Classic-Covers-for-Video-Games
I really like the texture of the game covers and also the simplicity of design, colour and layout.
Here are some real classic Artari Game covers, so I can have a reference:
http://mightygodking.com/index.php/2008/04/21/fun-from-yesterday/
And finally a tutorial on how to make a artari game cartridge on photoshop:
http://psdtuts.com/tutorials-effects/super-retro-game-cartridge-design/